VRC+ Subscription
| VRC+ (VRChat Plus) — Subscription Service | |
|---|---|
| Full Name | VRChat Plus (marketed as VRC+) |
| Service Type | Recurring Subscription (Monthly / Annual) |
| Announced | November 19, 2020 (Medium blog post) |
| Steam Launch | December 3, 2020 |
| Quest Launch | Patch 2021.3.3 (~August 2021, approx. 8 months post-Steam) |
| Gifting Introduced | Patch 2021.4.2 (Steam); Quest in 2021.4.2p3 |
| Mobile Alpha (Android) | August 22, 2023 — VRC+ exclusive |
| Mobile Beta (Android) | December 8, 2023 — opened to all users |
| Monthly Price (USD) | US$9.99/month |
| Annual Price (USD) | US$99.99/year (~16% saving vs. monthly) |
| Payment Platforms | Steam; Meta Quest Store |
| Refund Policy | No refunds — handled by platform partners |
| Early Supporter Badge | Permanent; exclusive to earliest subscribers |
| Avatar Favorite Slots | 300 (4 rows, as of 2026) |
| World Favorite Slots | Doubled for VRC+ in Release 2026.1.1 |
| Custom Emoji Limit | 18 (including animated via sprite sheet) |
| Custom Sticker Limit | 18 |
| Custom Icon Limit | 64 |
| Operator | VRChat Inc. |
| Status | Active — ongoing feature expansion as of April 2026 |
VRC+ (formally VRChat Plus, stylized as VRC+ in-platform) is the official premium subscription service of VRChat Inc., first launched on December 3, 2020 for Steam users. It represents the foundational instrument of VRChat Inc.'s transition from a venture capital–dependent model toward sustainable recurring revenue, and is, as of April 2026, the primary direct monetization mechanism between the platform and its individual user base — a position it has held for over five years despite the subsequent development of the VRChat Creator Economy layer.
VRC+ operates on a straightforward patronage philosophy made explicit from its first announcement: it is a way for users who wish to financially support VRChat's continued development to do so in exchange for a set of platform perks that expand and enhance — but do not gatekeep — the core VRChat experience. The distinction between enhancement and gatekeeping was a deliberate design choice that has defined VRC+'s relationship with the broader free user base throughout its history.
The subscription has expanded substantially since its December 2020 launch. At inception, VRC+ offered four features. As of April 2026, it encompasses cosmetic personalization (icons, emojis, stickers, prints), advanced camera tooling (Camera Drone, Camera Dolly), expanded social infrastructure (additional group creation, instance naming), platform access privileges (Android mobile early access, age verification), trust rank benefits, tenure badges, and a growing suite of early-access features. Each addition represents a documented moment in VRChat's product development history.
📼 Archive Context: VRC+ is not merely a list of platform features — it is the financial backbone of VRChat's independent operation and the artifact through which VRChat Inc.'s business decisions become legible as institutional history. Its launch date (December 3, 2020) sits precisely at the intersection of VRChat's COVID-era user surge, the concurrent user record on New Year's Eve 2020, and the company's final year before its Series D raise. Its subscriber base is the economic engine that allowed VRChat to employ the team referenced in Graham Gaylor's 2024 layoff email, and its cancellation was weaponized as community protest during the EAC Controversy. Understanding VRC+ is prerequisite to understanding VRChat's financial, product, and community history from 2020 onward.
Background: The Financial Context of Launch[edit]
VRChat Before VRC+[edit]
Prior to the December 2020 launch of VRC+, VRChat Inc. operated entirely on investor capital. The company had raised a total of approximately $16.2 million across multiple rounds before its October 2021 Series C raise, with the most significant prior infusion being a $4 million investment from HTC Corporation in September 2017, followed by various seed and early-stage rounds. The platform itself — accessed by millions of users — was entirely free and generated no direct user revenue.
This model was viable during the early growth phase but produced structural fragility: VRChat's operating costs scaled with user growth (servers, infrastructure, moderation, development), while its revenue did not. By late 2020, with concurrent users growing substantially due to COVID-19 pandemic lockdowns and the October 2020 launch of the Oculus Quest 2, the gap between operational scale and revenue had become a strategic risk.
The community was aware of this fragility. In Steam forum discussions contemporaneous with the VRC+ launch, users debated VRChat's revenue sources, noting that the company had "been living off" its HTC investment for years and that "money doesn't last forever." The pressure to establish a recurring revenue stream was not hidden — it was the explicit stated rationale of the VRC+ announcement.
The COVID-Era User Surge[edit]
VRC+ launched during the most significant growth period in VRChat's history. Key concurrent user milestones in the months surrounding the launch document the scale of the platform at this moment:
| Date | CCU Event | Significance |
|---|---|---|
| October 2020 | 24,000+ concurrent users (Halloween weekend) | New record at time; driven by Quest 2 launch and Halloween events |
| December 3, 2020 | VRC+ launches on Steam | Platform's first recurring revenue product |
| December 31, 2020 | 40,000+ concurrent users (New Year's Eve) | New record; server outage at midnight ET due to provider mistaking surge for DDoS attack |
Launching VRC+ into a community that had just broken concurrent user records — and was about to break them again on New Year's Eve — was not incidental timing. The expanded user base represented the largest pool of potential subscribers the platform had ever had, and the New Year's Eve 2020 server outage (caused by genuine scale, not an attack) underscored why investment in infrastructure was urgent.
Announcement and Launch (November–December 2020)[edit]
The Medium Announcement (November 19, 2020)[edit]
VRC+ was first announced via a Medium blog post on November 19, 2020, accompanied by an Open Beta period that allowed users to trial the subscription features without payment. The announcement framing was explicit about the dual purpose of the product:
"VRChat is grateful to have an extremely supportive community, ready and willing to join us as we develop the leading social VR platform in the world. Often, we've been asked: 'Hey, how can I help you? How can I support VRChat?', where the answer has been 'Enjoy VRChat with your friends, and tell others about it!' Today, we want to introduce a new way for you to support us — VRChat Plus."
— VRChat Inc. — VRChat Plus announcement, Medium, November 19, 2020
The announcement also contained the first public articulation of VRChat's long-term monetization philosophy — a statement that would define the entire arc of the Creator Economy that followed:
"VRChat Plus is our first step towards our long-term goals for monetization. We want to allow people who create content — be it worlds, avatars, performances, games, hangouts, experiences, whatever — to be able to support themselves. VRChat is a place where creativity is unbounded. If people who like your work want to support you, we want to help them help you."
— VRChat Inc. — VRChat Plus announcement, Medium, November 19, 2020
This passage is of particular archival importance: it constitutes the first public commitment by VRChat Inc. to a creator monetization layer that would not be realized until the VRChat Creator Economy's launch in November 2023 — three years later.
Steam Launch (December 3, 2020)[edit]
VRC+ launched officially on Steam on December 3, 2020. At launch, it was available exclusively through Steam; Meta Quest platform users did not gain access until approximately eight months later. The launch feature set was intentionally minimal — a deliberate "Early Supporter" framing that positioned the subscription as patron funding first and feature product second:
| Launch Feature | Description |
|---|---|
| Custom User Icons | Personalize the in-game nameplate with an uploaded or in-VRChat photographed image; up to 64 icons saved; displayed next to display name in-world |
| 100 Favorite Avatar Slots | Expanded from the universal free tier of 25 slots; split into 4 rows for organized categorization |
| Supporter Badge | Profile badge indicating active VRC+ subscription status; visible on profile and website |
| Early Supporter Badge | Permanent badge upgrade exclusive to users who subscribed during the early launch window; cannot be obtained after the early period closed |
| Increased Trust Rank | Subscriber's Trust Rank receives a one-level boost; minimum floor of User rank; contextually useful for new content creators requiring upload permissions |
| Photo on Invite | Ability to attach an in-game photograph to instance invite messages (listed as "in development" at exact launch; delivered soon after) |
The launch pricing — US$9.99/month or US$99.99/year (annual only available on Steam at that time) — has remained unchanged as of April 2026, representing over five years of price stability in a period of general consumer software price inflation. Industry observers at launch drew comparisons to Second Life's Premium subscription ($12/month or $99/year) and Roblox Premium, noting that VRC+ offered fewer tangible utilities than either at comparable price points, but argued the pricing made sense for a patronage model.
The Early Supporter Badge — a permanent cosmetic distinction marking the earliest subscribers — represents one of VRChat's most durable status signals. Unlike the standard Supporter Badge (which lapses with subscription cancellation), the Early Supporter Badge remained on the profiles of those who obtained it, becoming an artifact of VRChat's commercial history that remains visible in-platform to this day.
Quest Launch (Patch 2021.3.3, ~August 2021)[edit]
Meta Quest users gained access to VRC+ approximately eight months after the Steam launch, in patch 2021.3.3. The delay reflected both platform payment infrastructure complexity (Epic/Meta's Quest store payment systems require separate integration) and the general pattern of VRChat features rolling out to Steam before Quest during this period.
The annual subscription option remained Steam-exclusive for an extended period, with Quest users limited to monthly billing.
The Gifting System (Patch 2021.4.2)[edit]
VRC+ gifting — the ability to purchase subscription time for another user — was introduced in patch 2021.4.2 for Steam, with Quest gifting support added in patch 2021.4.2p3. The gifting system introduced several mechanics that became socially significant within VRChat culture:
| Gifting Feature | Description |
|---|---|
| Standard Gift | Purchase a fixed subscription period for another user; does not auto-renew; extends existing subscriptions rather than being rejected |
| Gift Drop | Distribute bundles of VRC+ gifts to multiple users in an instance simultaneously; can be distributed equally or weighted toward nearest users |
| Gift Drop Bundles | Purchasable bundles (with discounts up to 50%) for mass gifting; must be consumed in a single drop, cannot be split |
| Visibility | Gift drops are visible in-world; recipients receive notification; social gifting events emerged organically |
The gift drop mechanic in particular generated a distinct social practice within VRChat: events at which a prominent community member or content creator would enter an instance and perform a mass gift drop, distributing VRC+ subscriptions to all present users. This practice formalized the gift drop as a social gesture and a form of community patronage, embedding VRC+ gifting into VRChat's cultural layer as well as its commercial one.
The Mobile Exclusivity Period (August–December 2023)[edit]
One of the most strategically significant deployments of VRC+ was the decision to make Android mobile early access an exclusive VRC+ benefit. When VRChat launched its Android mobile client in early access on August 22, 2023, access was restricted to VRC+ subscribers — a deliberate use of the subscription as a gating mechanism to manage rollout scale while also providing a tangible, time-sensitive benefit to paying subscribers.
"VRChat on Android Mobile will only be available to VRChat Plus subscribers, offering it as a beta to polish UI and UX before a full public launch."
— VRChat Inc. — Road to VR coverage of Android development announcement, 2023
The exclusivity period lasted approximately 108 days (August 22 to December 8, 2023), after which the Android client entered Beta status and was opened to all users. The patch notes for the transition (2023.4.2p2m) confirmed:
"This is a big one — with this release, the VRChat Android app is now in BETA! Moving out of Alpha means that you no longer need VRChat Plus to access the app. In other words, it's now available for anyone."
— VRChat Inc. — VRChat 2023.4.2p2m patch notes, December 8, 2023
The mobile exclusivity model established a precedent: VRC+ could be used to deliver genuine platform access to subscribers as a time-limited exclusive, before features graduated to general availability. This pattern would recur with later features (Camera Drone, Camera Dolly, Third Person View) and represents a structural approach to VRC+ benefit design.
Feature Expansion: The Complete Record[edit]
The following table documents VRC+'s feature additions in chronological order, as comprehensively as available sources allow. This constitutes a significant portion of VRChat Inc.'s product development history from 2020 to 2026 in condensed form.
| Period | Feature Added | Notes |
|---|---|---|
| December 3, 2020 | Custom User Icons; 100 Avatar Favorite Slots; Supporter Badge; Early Supporter Badge; Trust Rank Boost; Photo on Invite | Launch feature set; Steam only |
| ~August 2021 (2021.3.3) | Full VRC+ access on Meta Quest platform | Quest users could now subscribe and access all features |
| 2021.4.2 / 2021.4.2p3 | Gifting system (Steam then Quest) | Gift drops; bundle gifting; extends existing subscriptions |
| 2021 onwards | Additional avatar favorite slot increases | Slots grew incrementally; current count 300 (4 rows) |
| Late 2022 | Group creation privileges | VRC+ subscribers can create and join more groups; Groups feature launched November 2022 |
| 2022 onwards | Menu Backdrops / UI Themes | 5 themed backdrop options for the main menu interface |
| August 22, 2023 | Android mobile early access (exclusive) | VRC+ only; lasted until December 8, 2023 |
| June 29, 2023 | Custom Emojis (18 slots; animated via sprite sheet supported) | Announced June 15, 2023; released June 29, 2023 |
| 2023 | Custom Stickers (18 slots) | In-world placeable images; disappear when user leaves instance |
| 2023 | Prints | Physical-style in-world photos with metadata (who, where, when); collectible by other VRC+ users |
| 2023 | Sharing Pedestals | VRC+ users can share custom inventory items (emojis, stickers, photos, prints, themes) with all instance users via an in-world pedestal |
| 2023 | Photo Gallery / Inventory system | Centralized inventory for all custom content; later renamed from "Gallery" to "Inventory" (June 2025) |
| November 2023 onwards | VRC+ Tenure Badge | Auto-upgrading badge showing cumulative subscription duration; replaces/supplements standard Supporter Badge |
| November 2024 (broadly available January 2025) | Age Verification | VRC+ subscribers can verify age (18+) via Persona; grants access to host/join age-restricted Group instances |
| 2024 onwards | Instance Naming | VRC+ subscribers can assign custom names to created instances |
| March 2025 (Release 2025.1.3) | Camera Drone | Fully-functional flyable drone with first-person view (FPV) mode; unlimited camera range; VRC+ exclusive |
| March 2025 (Release 2025.1.3) | Camera Dolly | Keyframe-based camera path animation system for cinematic capture; 150m camera range vs. standard 15m; VRC+ exclusive |
| March 2025 (beta) | Selfie Expression | Desktop webcam face tracking for avatar facial animation without VR headset; VRC+ beta access |
| Release 2026.1.1 | World Favorites doubled | VRC+ subscribers receive double world favorite slots |
| Upcoming 2026.2.1 | Third Person View (early access) | Early access to desktop third-person view until end of June 2026; VRC+ exclusive before general release |
| Ongoing | VRC+ Shop Discounts | Active subscribers receive percentage discounts on VRChat Shop purchases |
| Ongoing | Monthly Exclusive Inventory Bundles | Time-limited VRC+ exclusive content bundles (cosmetics, themed items); typically one per month |
| Ongoing | VRCat on Quick Menu | Clickable VRCat mascot on the Quick Menu that triggers sounds and prompts; cosmetic/novelty |
| Ongoing | Clock Variant | Access to the "VRChat+ Ultra Premium Time ☆" clock variant in UI |
| Ongoing | Reduced Display Name Cooldown | Display name changes reduced from 90-day to 30-day cooldown for active subscribers |
Pricing, Tiers, and Platform Access[edit]
Pricing Structure (as of April 2026)[edit]
| Tier | Price | Billing | Savings | Platform Availability |
|---|---|---|---|---|
| VRC+ Monthly | US$9.99/month | Monthly auto-renew | — | Steam; Meta Quest Store |
| VRC+ Yearly | US$99.99/year | Annual auto-renew | ~16% vs. monthly | Steam; Meta Quest Store |
| Black Friday / Holiday Promotions | Variable | Non-recurring | Up to 15 months for price of 12 (documented 2024) | Steam |
| Gift Drop Bundles | Variable (up to 50% discount) | Non-recurring | Up to 50% | Steam; Meta Quest Store |
European pricing includes Value-Added Tax (VAT) as required by regional regulations, resulting in higher effective prices for EU subscribers.
Platform-Specific Notes[edit]
- Steam: Both monthly and annual tiers available. Payment processed by Valve; VRChat does not handle payment issues directly. Supports cross-platform account merging (e.g., Oculus PC users can purchase via Steam by merging their account into a VRChat account).
- Meta Quest Store: Monthly tier only (historically; annual availability has expanded). Payment processed by Meta.
- Viveport / Pico: VRC+ is not purchasable directly on these platforms; users on these headsets can access VRC+ by purchasing via Steam and merging accounts.
- No refunds: Both platform partners prohibit subscription refunds; VRChat Inc. does not offer independent refunds.
Subscription Lapse Behavior[edit]
When a VRC+ subscription expires or is cancelled, the following documented behaviors apply:
| Item | Behavior on Lapse |
|---|---|
| Custom User Icon | Unequipped and hidden; uploaded icons saved but inaccessible until resubscription |
| Avatar Favorite Rows (3 of 4) | Inaccessible; first 25 avatars in Row 1 retained; remaining avatars saved on servers but cannot be used or managed |
| Custom Emojis / Stickers | Saved to inventory but inaccessible until resubscription |
| Prints | Saved but cannot be created or interacted with as VRC+ feature |
| Supporter Badge | Removed from profile; Early Supporter Badge (if earned) is permanent and unaffected |
| Trust Rank Boost | Boost removed; underlying Trust Rank may drop if the boost was the only factor elevating it |
| Group Creation Access | Cannot create new groups above free-tier limit; existing group ownership retained |
The server-side preservation of lapsed subscribers' content — storing (but locking) avatar rows, icons, and custom inventory items — is a deliberate design choice that reduces friction to resubscription and avoids data loss as a disincentive to cancel.
Community and Cultural Dimensions[edit]
The Patronage Philosophy[edit]
VRC+'s design deliberately framed subscription value in terms of supporting VRChat rather than unlocking essential features. This framing was a strategic choice with real consequences for community reception: by avoiding the placement of core social features behind a paywall, VRChat Inc. maintained VRChat's fundamental accessibility as a free platform while creating a mechanism for willing financial support.
The comparison to platforms like Second Life — which locked meaningful features (group membership, land ownership, premium currency stipend) behind subscriptions — was explicitly made in community discussions contemporaneous with launch. The consensus that emerged was that VRC+ offered less functional value than its Second Life equivalent, but that this was acceptable given VRChat's zero-cost baseline.
This positioning also created a specific kind of subscriber: one whose primary motivation was platform patronage rather than feature acquisition. The emergence of gift drop culture — high-profile community members publicly distributing VRC+ to rooms full of strangers — is the clearest expression of this patronage orientation being internalized as a social norm.
VRC+ and the EAC Controversy[edit]
During the EAC Controversy of July 2022, organized calls to cancel VRC+ subscriptions emerged as a protest mechanism alongside the Steam review bombing campaign. This represented the first instance of VRC+ being used as a financial pressure lever against VRChat Inc.'s platform decisions. The company's rapid pivot to accessibility feature development — the fastest native feature implementation in VRChat's history — was motivated at least in part by the need to preserve subscriber confidence and prevent subscription cancellations from compounding the reputational damage of the review bombing.
The incident established that VRC+ subscription revenue was sufficiently important to VRChat Inc.'s operating model that the threat of mass cancellation constituted meaningful economic leverage — a form of community power that did not exist before VRC+'s launch.
VRC+ and the 2024 Layoffs[edit]
Graham Gaylor's June 2024 layoff email — published by tupper on the VRChat Ask Forum — identified over-hiring during 2021–2022 and insufficient runway as primary causes of the workforce reduction. VRC+ subscription revenue was VRChat Inc.'s primary direct revenue stream during this period (before the Creator Economy launched in November 2023). The gap between VRC+ revenue, investor funding, and the operating costs of a team that had grown aggressively during the Series D period is the direct financial context for the layoffs.
The email's explicit acknowledgment that "VRChat has not yet achieved the level of commercial success we need to operate at this size" points to VRC+ as part of the revenue picture that fell short of growth projections — though subscriber numbers were never publicly disclosed by VRChat Inc., preventing precise analysis.
The "Lifetime VRC+" Severance Benefit[edit]
A notable footnote in the VRC+ historical record: Gaylor's 2024 layoff email included a lifetime VRC+ subscription as part of the severance package offered to departing employees. This detail — a perpetual subscription to a product whose cost is US$9.99/month or US$99.99/year, offered as compensation to people losing their jobs — documents the platform's valuation of VRC+ as a meaningful ongoing benefit at the institutional level as well as the community level.
VRC+ in the Context of the Creator Economy[edit]
VRC+'s November 2020 launch announcement contained the explicit seed of what would become the VRChat Creator Economy:
"We want to allow people who create content — be it worlds, avatars, performances, games, hangouts, experiences, whatever — to be able to support themselves."
— VRChat Inc. — VRChat Plus announcement, November 2020
This promise took three years to begin delivery. The Creator Economy — launched November 2023, featuring paid world subscriptions, VRChat Credits as in-platform currency, and a 50% revenue share to group/world owners — represents the fulfillment of the commitment first stated in the VRC+ announcement.
VRC+ and the Creator Economy now operate as complementary but distinct monetization layers:
| Layer | Who Pays | Who Receives Revenue | Product Type |
|---|---|---|---|
| VRC+ | User → VRChat Inc. | VRChat Inc. (platform revenue) | Platform subscription; personal features |
| Creator Economy | User → Creator (via VRChat Credits) | Creator (50%); VRChat Inc. (50%) | World/group access; creator support |
| VRChat Shop | User → VRChat Inc. | VRChat Inc. (cosmetics); VRC+ discount applied | Individual cosmetic items |
The emergence of the Shop (Release 2025.3.4) as a third monetization layer — selling individual cosmetic items outside the subscription model — further diversifies VRChat Inc.'s direct-to-consumer revenue architecture, with VRC+ serving as the entry-level recurring tier.
Timeline of VRC+ History[edit]
| Date | Event |
|---|---|
| November 19, 2020 | VRChat Plus announced via Medium blog post; Open Beta allows free trial |
| December 3, 2020 | VRC+ launches on Steam; US$9.99/month or US$99.99/year; launch features: Icons, 100 avatar slots, Supporter Badge, Early Supporter Badge, Trust Rank boost |
| December 31, 2020 | VRChat records 40,000+ CCU for New Year's Eve; server outage at midnight ET; VRC+ launch one month prior |
| ~August 2021 (2021.3.3) | Meta Quest users gain VRC+ access (~8 months after Steam launch) |
| 2021.4.2 / 2021.4.2p3 | Gifting system introduced on Steam, then Quest; gift drop mechanic enabled |
| Early 2022 | Avatar favorite slots incrementally increased; photo-on-invite features expanded |
| July 2022 | EAC Controversy; organized VRC+ cancellation calls emerge as protest mechanism; VRChat's rapid response partly motivated by subscriber retention concerns |
| November 2022 | VRChat Groups launched; VRC+ enables enhanced group creation privileges |
| June 15–29, 2023 | Custom Emojis announced (June 15) and launched (June 29); 18 custom emoji slots; animated emoji via sprite sheet |
| 2023 | Custom Stickers (18 slots), Prints (in-world physical photos), Sharing Pedestals added to VRC+ feature set |
| August 22, 2023 | Android mobile early access launches as VRC+ exclusive |
| November 2023 | VRChat Creator Economy launches; paid world subscriptions via VRChat Credits; first formal fulfillment of November 2020 creator monetization promise |
| December 8, 2023 | Android mobile Beta opens to all users; VRC+ mobile exclusivity period ends (108 days) |
| June 2024 | Graham Gaylor layoff email; lifetime VRC+ included in severance package; VRC+ revenue context for company financial difficulties made implicit |
| November 2024 / January 2025 | Age Verification for 18+ content announced (November 2024); widely available to VRC+ subscribers (January 2025) |
| March 2025 (2025.1.3) | Camera Drone and Camera Dolly launched as VRC+ exclusives; Selfie Expression in beta |
| June 2025 | Inventory system renamed from "Gallery" to "Inventory" |
| Release 2026.1.1 | World Favorites doubled for VRC+ subscribers |
| Upcoming 2026.2.1 | Third Person View early access for VRC+ subscribers (until end of June 2026) |
| April 2026 | VRC+ remains active; US$9.99/month and US$99.99/year pricing unchanged since December 2020 |
See Also[edit]
- VRChat Inc. — The operator of VRC+; subscription revenue is central to the company's operating model
- Graham Gaylor — CEO; VRC+ launch and financial context are referenced in his 2024 layoff communication
- tupper — Head of Community; published Gaylor's layoff email (which included lifetime VRC+ as severance) on the Ask Forum
- VRChat Creator Economy — The creator-facing monetization layer whose conceptual origins are in the November 2020 VRC+ announcement
- Easy Anti-Cheat Controversy (July 2022) — Platform crisis during which organized VRC+ cancellation was deployed as community protest
- VRChat Trust & Safety System — VRC+'s Trust Rank boost is one of several mechanisms through which subscription status intersects with platform moderation architecture
- VRCat — VRChat's mascot; the clickable VRCat on the VRC+ Quick Menu tab is one of its in-platform expressions
- VRChat Mobile — Android early access was a VRC+ exclusive for 108 days; Mobile's launch is directly intertwined with VRC+ history
External Links[edit]
- VRC+ Official Page — hello.vrchat.com
- VRC+ FAQ — hello.vrchat.com
- VRC+ — Official VRChat Wiki
- Inventory (formerly Gallery) — Official VRChat Wiki
- VRChat 2023.4.2p2m Patch Notes — Android Beta launch; VRC+ mobile exclusivity end
- VRChat 2025.1.3 Patch Notes — Camera Drone and Camera Dolly launch
- Road to VR — VRChat Plus launch coverage, December 7, 2020
- RyanSchultz.com — VRChat Plus launch analysis, December 6, 2020
- Road to VR — VRChat Android mobile announcement (VRC+ exclusivity detail), March 2023
References[edit]
- VRChat Inc. — VRChat Plus announcement (Medium, November 19, 2020); Steam Community announcement (November 2020)
- VRChat Inc. — VRC+ Official Page: hello.vrchat.com/vrchatplus
- VRChat Inc. — VRC+ FAQ: hello.vrchat.com/vrchat-plus-faq
- VRChat Wiki (Official) — VRC+: wiki.vrchat.com/wiki/VRC+
- VRChat Wiki (Official) — Inventory / Gallery: wiki.vrchat.com/wiki/Gallery
- VRChat Fandom Wiki — VRChat Plus: vrchat.fandom.com/wiki/VRChat_Plus
- VRChat patch notes — 2021.3.3 (Quest VRC+ launch); 2021.4.2 / 2021.4.2p3 (gifting); 2023.4.2p2m (Android Beta); 2025.1.3 (Camera Drone/Dolly); 2026.1.1 (World Favorites doubled): docs.vrchat.com
- Road to VR — "'VRChat' Launches Premium Membership, Now in 'Early Supporter' Phase on Steam" (December 7, 2020)
- Road to VR — "'VRChat' Flatscreen Version Now in Development for Android and iOS" (March 31, 2023)
- RyanSchultz.com — "VRChat Launches VRChat Plus, a New Subscription-Based Service" (December 6, 2020)
- Wikipedia — VRChat article; VRC+ and Creator Economy sections
- Graham Gaylor — VRCHistory article; layoff email (June 12, 2024); lifetime VRC+ severance detail
- Easy Anti-Cheat Controversy (July 2022) — VRCHistory article; VRC+ cancellation protest context
- Steam Community discussions — VRChat VRC+ pricing discussions (December 2020); competitor comparisons
- Last documented: April 19, 2026