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== Funding History == VRChat Inc. has raised a total of '''$96 million''' across '''10 funding rounds''' from '''8 institutional investors'''. {| class="wikitable" style="width:100%;" |- ! Round !! Date !! Amount !! Lead Investor(s) !! Notes |- | First Round || January 14, 2015 || Undisclosed || β || First external funding, one year after founding |- | Seed || October 4, 2016 || $1.2 million || Rothenberg Ventures || First significant institutional capital |- | Series A || September 21, 2017 || $4 million || HTC Corporation || Strategic investment from major VR hardware manufacturer; came just before viral surge |- | Series B & C || 2018β2019 || Undisclosed || GFR Fund (Series A/B), Makers Fund (Series C, Aug 2019) || Growth-stage capital; GFR Fund remains involved through Series D |- | Series D || June 11, 2021 || $80 million || Anthos Capital || Largest round; led by Anthos Capital with Makers Fund, GFR Fund; valuation ~$343 million; intended to fund Creator Economy, social discovery, and platform expansion |} === Key Investors === {| class="wikitable" |- ! Investor !! Type !! Notable Round |- | Anthos Capital || VC || Led Series D ($80M, 2021) |- | HTC Corporation || Strategic (Hardware) || Series A ($4M, 2017) |- | GFR Fund || VC || Series A through Series D |- | Makers Fund || VC || Series C and Series D |- | Rothenberg Ventures || VC || Seed ($1.2M, 2016) |- | Brightstone Venture Capital || VC || Participated in earlier rounds |- | Gravity Fund || VC || Investor |- | WS Investments || VC || Investor |} The '''HTC Corporation''' investment in September 2017 is notable for its strategic timing β it arrived weeks before VRChat's viral January 2018 explosion in mainstream visibility, and established a hardware manufacturer relationship that persists through HTC headset support on the platform today. The '''Series D''' ($80 million, June 2021) was the largest round and arrived during peak pandemic-era interest in virtual worlds. VRChat's announcement stated it would fund three priorities: development of a creator economy, an enhanced social discovery system, and expansion to additional platforms. At the time, VRChat reported over '''40,000 concurrent users''' and more than '''10 million unique avatars'''.
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