Editing
VRChat Inc.
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Platform History == === First Release (January 16, 2014) === VRChat was first released as a Windows application for the '''Oculus Rift DK1''' on January 16, 2014. Its initial form: one room, one shared avatar (Karl), and the early Oculus enthusiast community as its entire user base. On '''March 16, 2014''', Jesse Joudrey committed his first public contributions in version '''0.3.5''' β introducing the ability for users to upload and use custom avatars. This single decision, made less than two months after launch, is the root of the entire culture this archive documents. === Steam Early Access (February 1, 2017) === VRChat launched on Steam Early Access on February 1, 2017. Three changes came with the Steam release that permanently shaped the platform's demographic: * '''Desktop mode''' β No VR headset required; any PC could participate * '''Public discoverability''' β Steam's storefront exposed VRChat to millions of potential users * '''Free-to-play''' β Zero cost of entry removed every economic barrier to adoption By late 2017, average concurrent Steam users were approximately 6,000 β niche, but growing. === The January 2018 Viral Surge === Between December 22, 2017 and mid-January 2018, VRChat experienced its first viral moment. The '''Ugandan Knuckles''' meme β a swarm-coordination phenomenon built on tidiestflyer's freely downloadable 3D avatar β swept across YouTube via PewDiePie, VideoGameDunkey, Jameskii, and Syrmor. The result: {| class="wikitable" |- ! Metric !! Before Surge !! Peak (Jan 13β14, 2018) !! Aftermath |- | Average CCU (Steam) || 1,745 (Dec 2017) || 20,212 || ~8,000 (stabilized Feb 2018) |- | Total Installs || ~1,000,000 || 2,000,000+ (Jan 19) || 3,000,000+ (Feb 2018) |- | Month-over-Month Growth || Baseline || +428% || Permanent baseline lift |} The surge directly triggered the GFR Fund Series A investment on February 15, 2018 β the first institutional capital attributable to demonstrated mainstream interest. It also prompted [[VRChat Inc.]] to hire [[tupper]] as an email support agent in January 2018 β the same month as the peak. For full documentation, see [[The January 2018 Viral Surge]] and [[Ugandan Knuckles]].
Summary:
Please note that all contributions to MediaWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Project:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information