Easy Anti-Cheat Controversy (July 2022)

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Easy Anti-Cheat Controversy (2022)
Incident Type Platform Policy / Security Update
Primary Update VRChat 2022.2.2 (Build 1213)
Announcement Date July 25, 2022
Release Date July 26, 2022
EAC Developer Epic Games (subsidiary of Epic Games, Inc.)
Platforms Affected Steam (PC); partial VM/Linux impact
Platforms Unaffected Oculus/Meta Quest (at launch)
Mod Loader Blocked MelonLoader (all versions)
Peak Negative Reviews ~21,847 (Steam "Recent" window)
Overall Rating Impact "Very Positive" → "Mixed" (69% positive)
Feedback Post Votes 22,000+ (Canny, demanding revert)
CCU Steam Drop ~9–11% (34k → ~31k peak Steam users)
CCU Total Drop ~30% (Steam + Quest combined, 3-month period)
Response Blog Post "Addressing your Feedback" — July 28, 2022
Open Beta Response July 30, 2022
CCU Recovery Christmas 2022 (approx. 5 months post-event)
Status EAC remains active as of April 2026

The Easy Anti-Cheat Controversy of July 2022 — referred to within the VRChat community as the EAC Incident, the Security Update Controversy, or simply "The EAC Update" — is the most significant platform governance crisis in VRChat Inc.'s operational history. On July 26, 2022, VRChat Inc. deployed update 2022.2.2 (Build 1213), which introduced Epic Games' Easy Anti-Cheat (EAC) kernel-level anti-cheat system to the VRChat client. The implementation permanently and immediately disabled all third-party client modifications — a modding ecosystem that had existed alongside VRChat since its early Steam Early Access period and which had, by 2022, become deeply embedded in the platform's accessibility, quality-of-life, and social infrastructure.

The community response was immediate, organized, and historically unprecedented in scope for a VRChat platform update. Within hours of the announcement, VRChat's Steam page was engulfed in a review bombing event that ultimately pushed the game's "Recent Reviews" rating to Overwhelmingly Negative — a category requiring near-total negative consensus — before the overall review score collapsed from "Very Positive" to "Mixed." A Canny feedback post demanding the rollback of EAC accumulated over 22,000 upvotes within 24 hours. The VRChat Discord server experienced sustained disruption. Coverage appeared across PC Gamer, Kotaku, NME, Dexerto, The Gamer, and ComicBook.com within 48 hours of the announcement.

VRChat Inc. did not roll back EAC. Instead, the company published a response blog post on July 28, 2022 titled "Addressing your Feedback," which acknowledged the community's concerns, committed to not reverting the update, and announced an immediate, emergency reprioritization of the development roadmap toward accessibility and quality-of-life features that the modding ecosystem had previously provided. This period — characterized by the fastest native feature implementation in VRChat's development history — represents the event's second and arguably more lasting legacy: a demonstration that coordinated community pressure could materially reshape the platform's product priorities.

📼 Archive Context: The EAC Controversy is the defining governance crisis of VRChat's post-Series D period. It sits at the intersection of four of VRChat's most historically persistent tensions: platform control versus community autonomy; accessibility versus security; the informal mod economy versus the formal development roadmap; and the social contract between a platform and the user community that built it. Unlike most VRChat platform events, the EAC Controversy generated extensive contemporaneous external media documentation — PC Gamer, Kotaku, NME, Dexerto, The Gamer, Road to VR, Can I Play That, and others — providing an unusually rich primary and secondary source record. This article treats that record as archaeological material and reconstructs the event's timeline, technical dimensions, community response, and institutional aftermath as precisely as the available evidence allows.

Background: The VRChat Modding Ecosystem[edit]

Origins of Client Modding[edit]

VRChat's client modding ecosystem predates the controversy by several years and grew organically from the same community creativity that drove world and avatar creation. Because VRChat is built on Unity and distributed as a Windows executable, it was technically accessible to modification through Unity-compatible injection frameworks almost from the beginning.

The pivotal technical development was MelonLoader — an open-source, cross-game Unity/.NET mod loader whose applicability to VRChat was widely adopted by the community. MelonLoader used a tool called AssemblyUnhollower to extract and expose the method and object structures of VRChat's IL2CPP compiled build in a format that could be modded using C#. This made VRChat mods significantly more powerful and developer-friendly than earlier injection methods. By 2022, MelonLoader was the standard framework through which virtually all VRChat client mods were deployed.

The organizational home for the community modding effort was the VRChat Modding Group (VRCMG) — a Discord-based collective of mod developers who maintained a curated repository of verified mods and operated the VRChat Melon Assistant installer tool, which automated the installation and updating of VRCMG-approved mods. VRCMG explicitly vetted mods for safety, distinguishing them from unverified third-party mods that carried meaningful risks.

It is critical to note that client modification was, at all times, technically against VRChat's Terms of Service. However, this ToS prohibition was widely known to be un-enforced in practice for benign mods, and the platform's implicit tolerance of the modding ecosystem had become a structural assumption of the community. Modded clients were used openly by a significant portion of the player base.

The Modding Ecosystem at Its Peak (2021–2022)[edit]

By the time of the EAC implementation in July 2022, the VRChat modding ecosystem had produced a substantial catalog of client modifications serving genuine user needs. The most significant categories were:

Category Notable Mods Function
Accessibility VRC-CC; speech-to-text integrations; visual clarity tools Closed captions for deaf and hard-of-hearing users in video player worlds; screen reader compatibility; colorblind adjustments
Accessibility (Mobility) Horizon Adjust (community build); BetterLocomotion; LyingDown mods Allowed users with physical disabilities to orient VRChat's horizon relative to their actual body position; critical for users who play lying down due to medical conditions
Performance GPU optimization hooks; framerate improvement scripts Addressed VRChat's historically poor client-side performance, particularly significant on mid-range hardware
Safety AdvancedSafety Added additional user-side protections against avatar-based attacks and crasher content; paradoxically, removing this mod in the name of security eliminated one of the community's own safety layers
Quality of Life UIExpansionKit; JoinNotifier; CameraMinus; LagFreeScreenshots Extended VRChat's native menus; notified users when friends joined instances; improved camera and screenshot tooling
Social / Interaction emmVRC (comprehensive multi-feature suite) Provided a large suite of social, UI, and gameplay improvements; one of the most widely used mod packages on the platform
Content Avatar search enhancements; expanded favorites Extended VRChat's then-limited native avatar management system

The VRCMG mod repository represented the vetted, "wholesome" end of the modding spectrum. A parallel ecosystem of unverified mods existed simultaneously — including genuinely malicious tools capable of crashing instances, harvesting avatar data, and harassing players. It was this malicious end of the spectrum that VRChat Inc. cited as the primary justification for EAC.

emmVRC: The Flagship Mod[edit]

emmVRC (authored by TheTrueYoshifan / emmVRC development team) was the most feature-comprehensive and widely deployed mod in the VRChat ecosystem. It represented years of iterative development and had survived multiple prior VRChat updates that broke older mod frameworks. The post-mortem published by its author in July 2022 documented the history of the platform's relationship with VRCMG developers and serves as one of the most significant primary sources for understanding the years of accumulated tension that preceded the EAC event.

In March 2021, VRChat had banned a significant number of VRCMG mod creators from the platform — a decision that was reversed after substantial community pushback, leading to a dialogue between VRChat staff and mod developers. That dialogue, according to emmVRC's author, did not ultimately produce any concrete protections for the modding community:

"Not only did our discussions not provide anything but 'we want this and this' without any return, but their blatant ignorance towards their entire community made me lose any faith I had remaining in them."
TheTrueYoshifan, emmVRC author — "emmVRC and VRChat: A Post-Mortem," July 27, 2022

The Security Update (July 25–26, 2022)[edit]

The Announcement (July 25, 2022)[edit]

On July 25, 2022, VRChat Inc. published a blog post titled "The VRChat Security Update" announcing that the next client update would implement Easy Anti-Cheat. The blog post was accompanied by a tweet from the official VRChat account:

"In the next VRChat update, we're implementing the first of several new features focused on making VRChat a better and safer place to hang out. This includes our implementation of Easy Anti-Cheat and Secure Instances."
VRChat Official (@VRChat) — Twitter/X, July 25, 2022

The blog post framed the rationale in terms of malicious modification:

"'Modified clients' are a large problem for VRChat in a variety of ways. Malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues. Even seemingly non-malicious modifications complicate the support and development of VRChat, and make it impossible for VRChat creators to work within the expected, documented bounds of VRChat."
VRChat Inc. — "The VRChat Security Update" blog post, July 25, 2022

The framing did not distinguish between malicious mods (crashers, exploiters) and benign mods (accessibility tools, QoL improvements). The announcement made clear that EAC would block all client modifications without exception.

Update 2022.2.2 — Technical Specifications (July 26, 2022)[edit]

Component Detail
Build Number 1213
Release Date July 26, 2022
EAC Version Epic Games Easy Anti-Cheat (kernel-level)
MelonLoader Detection Flagged as "untrusted system file"; triggers EAC violation
Effect on All Mods Complete prevention; no granular allowlist
Secure Instances Instance privacy rules now enforced server-side, not just client-side
Portal Locking Friends/Friends+ portals now locked by default; only friends can see and use them
Local Test Builds EAC explicitly disabled in local test builds; world development in Unity unaffected
Quest Platform EAC not applied to Meta Quest / Oculus platform at launch
Virtual Machines GPU passthrough configurations (common in some VR setups) blocked by EAC
Linux / Steam Deck Initial reports of EAC breaking VR mode under Linux; workaround via Proton Experimental bleeding edge beta; desktop Steam overlay flagged as cheat

The simultaneous deployment of Secure Instances — moving instance rule enforcement from the client to the server — was a functionally separate and largely uncontroversial security improvement that was nonetheless packaged with EAC in the same update, contributing to the perception that the update was an aggressive, broad-spectrum clampdown.

Community Response[edit]

Review Bombing: Chronology and Scale[edit]

The community response began within hours of the July 25 announcement and escalated rapidly through July 26.

Metric Peak Value Timeframe
Steam "Recent" Negative Reviews ~21,847 reviews Within days of July 25 announcement
Steam "Recent" Rating Overwhelmingly Negative Within 48 hours
Steam Overall Rating Mixed (69% positive) Within approximately 1 week; down from Very Positive
Canny Feedback Post (revert demand) 22,000+ upvotes Within ~24 hours of announcement
Can I Play That Accessibility Feedback Documented 22,000 votes in under 24 hours July 25–26, 2022

Contemporaneous analysis (zkxs.dev, published November 3, 2022, three months post-event) documented the Steam concurrent user impact:

Metric Pre-EAC Post-EAC (3 months) Change
Peak Steam CCU ~34,000–36,000 ~31,000–32,000 −9% to −11%
Total Platform CCU (Steam + Quest) Baseline Approximately −30% Attributed partly to review bomb deterring new Quest users
Steam "Recent" Rating Mostly Positive Mixed → recovering Recovered to Mostly Positive (~71%) by ~3 months post-event
Overall CCU Recovery Christmas 2022 ~5 months post-event

Negative reviews on the Oculus platform also appeared, though at significantly lower volume. The Viveport platform was not meaningfully affected by the review campaign.

The Accessibility Dimension[edit]

The most morally significant dimension of the community response was the centering of accessibility. Voices within the disability community rapidly documented the specific harms of the mod removal to users for whom those mods were not optional:

"'VRC-CC' is a mod that adds closed captions to movie worlds so deaf/HH people can watch movies with their friends. VRChat is killing that today by banning all mods. They've done absolutely nothing to address serious accessibility gaps on their platform."
Foxipso (@TheFoxipso) — Twitter/X, July 25, 2022

Specific accessibility mods affected included:

  • VRC-CC — Closed captions for video player worlds; used by deaf and hard-of-hearing users
  • Horizon Adjust (community build) — Reoriented the in-game horizon for users who play lying down due to physical disabilities or medical conditions; VRChat's native implementation did not offer this
  • Speech-to-text integrations — Transcribed spoken audio as text for users with hearing impairments
  • Visual clarity and colorblind adjustment tools
  • BetterLocomotion — Enhanced movement options for users with non-standard physical setups

The accessibility argument reframed the controversy from a dispute between developers and modders into a question of platform responsibility toward disabled users. It was this dimension — more than general QoL complaints — that most directly influenced VRChat Inc.'s response framing.

The Helping Hands community — a VRChat group dedicated to teaching sign language in VR, including sign language variants developed specifically for VR environments — confirmed direct communication with VRChat staff during the immediate post-announcement period, stating they felt they were being heard while also acknowledging the update's deep impact on their community.

Modding Community Statements[edit]

The VRCMG mod developer knah (author of VRCMods, VRCMelonAssistant) archived their entire VRChat mod repository following the update and redirected the community toward alternatives:

"Fighting against a commercial anti-cheat is not something I want to spend my time on, goes against the spirit of wholesome modding, and risks bans for people who would choose to use a 'bypass'. This means that this repository will not see any further development. It will soon be archived. If you're looking for a social VR platform that still supports modding and listens to the community, you can check out ChilloutVR or NeosVR."
knah — VRCMods GitHub repository README, July 2022

emmVRC's author published a full post-mortem on July 27, 2022, documenting the years of negotiation between VRCMG developers and VRChat staff that had preceded — and ultimately failed to prevent — the EAC implementation.

Migration to Competing Platforms[edit]

The controversy prompted documented migration activity to competing social VR platforms, particularly ChilloutVR (developed by Alpha Blend Interactive) and NeosVR. Both platforms explicitly supported client modding. ChilloutVR saw a significant influx of users and VRChat modders in the days following the announcement. Multiple VRCMG developers, including knah, subsequently began publishing mods and tools for ChilloutVR.

The migration was meaningful but did not represent a permanent mass exodus. VRChat's concurrent user data stabilized and recovered by Christmas 2022, consistent with the analysis that the platform's network effects and world/avatar ecosystem were too deeply entrenched to be displaced by a competing platform at that time.

VRChat's Institutional Response[edit]

The Hard Line (July 25–26, 2022)[edit]

The initial VRChat response to the review bombing and community outcry was an acknowledgment of the feedback combined with an unambiguous statement that the update would not be reverted. The update notes for 2022.2.2 included the following:

"We are reprioritizing, reorganizing, and changing our internal development roadmap to focus on the feedback you've given us. Let's follow that up with the hard part: we are going to be releasing this update, and we do not have plans or intent to revert or roll it back. However, we hear you and see you saying that many of the modified client features that are being lost due to this are extremely important to you, or in some cases allow you to use VRChat at all, when in regards to modifications that added accessibility features that VRChat currently lacks. Addressing these concerns and feedback is our highest priority."
VRChat Inc. — Update notes, VRChat 2022.2.2, July 26, 2022

"Addressing Your Feedback" (July 28, 2022)[edit]

On July 28, 2022, VRChat Inc. published the blog post "Addressing your Feedback" — the most substantial official response to the controversy and the document that defined the company's path forward. The post committed to an emergency reprioritization of the development roadmap with a specific focus on accessibility and quality-of-life features that the mod ecosystem had previously provided.

Features committed to in the immediate-term roadmap included:

Feature Function Priority Tag
Horizon Adjust Reorient the in-game horizon for users playing while lying down Accessibility
Personal Mirrors Local-only mirror; movable, resizable, with rendering settings; optional avatar lock QoL / Accessibility
Movable Menu Adjust the placement of the main menu Accessibility
Colorblind Sliders Visual adjustment settings for colorblind users Accessibility
Mic Sensitivity Custom microphone sensitivity control QoL
Haptics on Touch Controller haptics activate on Avatar Dynamics contact (head pat, tail touch) Social / QoL
More Favorites Increased slots for favorite avatars, worlds, and friends QoL
Calibration Mirror Mirror displayed during full-body tracking calibration QoL / FBT users
Portal Prompts Confirmation prompt before traveling through a portal Safety / QoL
Gesture Indicator HUD element showing currently active controller gestures QoL
Text-to-Speech (TTS) Cross-platform TTS solution Accessibility (in exploration)
Text Chat Speech bubble text chat visible to nearby players; prototype complete Accessibility

Open Beta: July 30, 2022[edit]

On July 30, 2022 — four days after the update's release — VRChat Inc. deployed a live-compatible Open Beta containing the first batch of accessibility and QoL features: Horizon Adjust, Movable Menu, Portal Prompts, Gesture Indicator, and improvements to Look-To-Move behavior. The speed of deployment was notable; features that typically would require weeks of internal development and staging were shipped in days.

This represented what the SDK article and subsequent historical analysis characterize as the most rapid native feature implementation in VRChat's development history, produced under direct community pressure.

Technical Analysis: What EAC Actually Did[edit]

Easy Anti-Cheat Architecture[edit]

Easy Anti-Cheat (EAC) is a kernel-level anti-cheat system developed by Kamu and subsequently acquired by Epic Games. In the context of VRChat, it operates as a kernel-mode driver that runs with elevated system privileges, allowing it to detect software attempting to modify or inject into the VRChat process.

MelonLoader's detection by EAC was described in technical terms as being flagged as an "untrusted system file" — a consequence of its injection mechanism rather than any specifically malicious behavior. EAC cannot distinguish between a mod that adds closed captions for deaf users and a mod that crashes other players' clients; both are injected modifications and both are blocked identically.

The implementation had several documented technical side effects beyond the intended blocking of MelonLoader:

  • Virtual machine / GPU passthrough — Some users who used VR with GPU passthrough configurations were unable to play; EAC flags hypervisor environments as potential cheat vectors
  • Linux / Steam Deck VR — EAC initially prevented VRChat from launching in VR mode under Linux; desktop mode functioned but the Steam overlay was flagged; a workaround using Proton Experimental's bleeding edge beta resolved the VR issue
  • Quest platform exemption — EAC was not deployed to the Meta Quest version at launch, creating a temporary asymmetry where Quest users could still run certain mods

The Security Argument[edit]

VRChat Inc.'s security case for EAC rested on the genuine problem of malicious mods: modified clients had been used to crash instances (and reportedly crash client PCs), harass users through forced animations or sounds, and exploit avatar and world systems. These were documented, real problems.

The counterargument, made prominently in community feedback, was structural: the malicious users who deployed crashers and exploit mods were far more motivated to find EAC bypasses than benign mod users were, and EAC's effectiveness at permanently stopping determined malicious actors was not guaranteed. Contemporaneous community analysis noted:

  • Malicious actors would invest effort in bypass development that accessibility mod users would not
  • AdvancedSafety — one of the blocked mods — was itself a protective mod that shielded users from some avatar-based attacks, meaning EAC's deployment removed a layer of community-provided protection alongside the genuine threats
  • VRChat Inc. was not partnering with Epic but simply licensing the EAC software; the platform had no special influence over EAC's update or enforcement trajectory

Long-Term Legacy[edit]

The Accessibility Precedent[edit]

The EAC Controversy's most enduring institutional legacy is the native accessibility feature set it produced. Features that VRChat users had obtained through community mods for years were, within weeks and months of the controversy, integrated into the base client. Text-to-Speech, closed captions, horizon adjust, personal mirrors, and text chat represent a structural improvement in VRChat's accessibility infrastructure — improvements that may not have been prioritized on the same timeline without the community pressure generated by the EAC event.

This dynamic — community crisis producing rapid platform improvement — is now part of VRCHistory's documented record of how VRChat Inc. has responded to existential community feedback events.

The Trust Deficit[edit]

The controversy produced a lasting trust deficit between a segment of the modding and accessibility communities and VRChat Inc. that persisted well beyond the recovery of concurrent user numbers. The emmVRC post-mortem, the VRCMG archival statements, and the modder migration to ChilloutVR collectively represent a documented rupture with a community that had for years contributed significant functional value to the platform without compensation.

The relationship between VRChat's platform development and its community tooling ecosystem — the question of which features are the platform's responsibility and which can be delegated to community labor — remains an active and unresolved tension in VRCHistory's documentation scope.

The 2024 Layoffs: A Connecting Thread[edit]

Graham Gaylor's June 2024 layoff email, published publicly by tupper, cited "over-hiring" and "delayed management" as root causes of VRChat's financial difficulties — problems that emerged during the same 2021–2022 period as the EAC implementation. The EAC Controversy can be read in this context as one element of a broader pattern in which VRChat Inc. made aggressive, top-down platform decisions during a period of rapid growth and then faced the consequences of those decisions in subsequent years.

EAC Status: April 2026[edit]

As of the last documented date for this article (April 2026), Easy Anti-Cheat remains active in VRChat's PC client. Client-side modification remains prohibited and technically blocked. No reversal has been implemented or announced. The accessibility features promised in the "Addressing your Feedback" blog post were progressively delivered through 2022 and 2023. The competitive pressure from ChilloutVR and NeosVR that emerged in the immediate aftermath of the controversy did not displace VRChat as the dominant social VR platform.

Timeline of the Event[edit]

Date Event
Pre-2022 MelonLoader and VRCMG establish the client modding ecosystem; mods become structurally integrated into VRChat accessibility, QoL, and social infrastructure
March 2021 VRChat bans significant number of VRCMG mod creators; community pushback reverses the ban; dialogue opens between VRChat staff and VRCMG developers; dialogue does not produce concrete protections
July 25, 2022 "The VRChat Security Update" blog post published; EAC announced; immediate community backlash begins; Canny feedback post demanding revert begins accumulating votes
July 25, 2022 @Foxipso Twitter post documenting accessibility impact of VRC-CC closure goes viral within VRChat community
July 26, 2022 VRChat 2022.2.2 (Build 1213) released; EAC active; MelonLoader blocked; Secure Instances deployed; "we do not have plans or intent to revert" statement published in update notes
July 26–27, 2022 Steam "Recent Reviews" reach "Overwhelmingly Negative" (~21,847 reviews); PC Gamer, NME, The Gamer, ComicBook.com publish coverage
July 27, 2022 emmVRC post-mortem published by TheTrueYoshifan; VRCMG repos including knah's VRCMods begin archival process; knah redirects community to ChilloutVR and NeosVR
July 28, 2022 Kotaku publishes "The World's Most Popular Social VR Game Is In Turmoil"; "Addressing your Feedback" blog post published; accessibility roadmap committed
July 30, 2022 Open Beta with first accessibility batch deployed: Horizon Adjust, Movable Menu, Portal Prompts, Gesture Indicator, Look-To-Move improvements
August 2022 VRChat fast-tracks Main Menu Update and further accessibility features; most rapid feature implementation period in company history
~October 2022 Steam "Recent Reviews" begin recovering; overall rating remains at "Mixed" (~69% positive)
~October/November 2022 Steam overall rating crosses 70% threshold; returns to "Mostly Positive"
Christmas 2022 Steam and total concurrent user counts recover to approximate pre-EAC levels
April 2026 EAC remains active; no reversal; accessibility features from the response roadmap integrated into base client

See Also[edit]

  • Graham Gaylor — VRChat CEO; institutional decision-maker during the EAC period; 2024 layoff email provides context for the company dynamics of 2021–2022
  • VRChat Inc. — The company responsible for the Security Update decision
  • tupper — Head of Community; the staff member most directly interfacing with community response during the controversy
  • VRChat SDK2 to SDK3 (Udon) — The concurrent platform technical evolution that provides context for VRChat's development priorities in 2022
  • Furry Community in VRChat — One of the communities most vocal during the EAC controversy, particularly regarding accessibility mods used by community members with disabilities
  • VRChat Trust & Safety System — The broader moderation architecture that EAC was deployed to protect
  • VRChat Creator Economy — The post-EAC commercialization layer whose development was accelerated during the same period

External Links[edit]

References[edit]

  • VRChat Inc. — "The VRChat Security Update" (official blog, July 25, 2022)
  • VRChat Inc. — VRChat 2022.2.2 patch notes (docs.vrchat.com, July 26, 2022)
  • VRChat Inc. — "Addressing your Feedback" (official blog, July 28, 2022)
  • PC Gamer — VRChat review bomb coverage (July 26, 2022)
  • Kotaku — "The World's Most Popular Social VR Game Is In Turmoil" (July 28, 2022)
  • NME — VRChat EAC coverage (July 27, 2022)
  • Dexerto — VRChat EAC response coverage (July 28, 2022)
  • The Gamer — VRChat review bomb coverage (July 27, 2022)
  • ComicBook.com — VRChat EAC coverage; 21,847 review figure
  • TheTrueYoshifan — "emmVRC and VRChat: A Post-Mortem" (July 27, 2022)
  • knah — VRCMods GitHub repository final statement (July 2022; archived)
  • zkxsBlog — "Effect of Anti-Cheat on VRChat Concurrent Users" (November 3, 2022; quantitative CCU data)
  • Can I Play That — "VRChat EAC Update: Backlash, Accessibility Worries, Promises" (August 9, 2022)
  • Can I Play That — "VRChat responds to accessibility concerns following security update" (August 1, 2022)
  • GamingOnLinux — Linux/Steam Deck EAC impact (July 2022)
  • RyanSchultz.com — "VRChat's Latest Security Update, Incorporating Easy Anti-Cheat" (July 26–28, 2022)
  • Foxipso (@TheFoxipso) — Twitter/X, July 25, 2022 (VRC-CC accessibility documentation)
  • Last documented: April 19, 2026